top of page
001Name_1.gif
amethyst.png
RADAlpha.png
RoboticPoolParty.gif
4DGraphic2_7.gif
Barmayeh.png
RRRobotic_1.gif
SideTable.png
Boeing.png
Venus.png
PostAssembly.gif
AnimalObjects.gif
Robobble2.png
OrioleAlpha222_1.gif
MARI_01_3.gif
OrioleBeta.gif
Mixed Robotic Interface_2.gif
RAI01.gif
NKNM_1.gif
HetroAnimo.gif
StaredSolids.png
RealSurreal_3.gif
MechAsystems.png
MechAnimal_3.gif
AnimoEmbryonicB.png
RAV_1.gif
CyborgPet.png
NKNM_Teaching_1.gif
HetroAnimo_2.gif

   By Yu-Ting Chang | Third-year UG Studio EP.

Speculative Urban Design

Third-year UG Studio | Spring 2019

From [the Studio Syllabus]:

 

Mech[Animal] Site-less-ness revisits the idea of an urban fabric and context as a platform/canvas for storytelling and atmosphere creation/development though a “speculative” urban design narrated via a short hybrid animation movie. 

 Happening in New York, Mech[Animal] Site-less-ness studio, re-frames the ideas of Archigram’s plug-in and walking city, through a “walking plug-in” and using story and atmosphere as its vehicles. 

 Mech[Animal] Site-less-ness narrates the story of an animated city-block that plugs into multiple/different urban ducts to activate an urban program, event, or mechanical infrastructure. Throughout the semester, students use animated stories (short movies) as a medium to depict two main concepts: I. A proposal for a moving architecture, as a part of an urban “puzzle,” and II. A consistent atmosphere/ambiance/theme to support the story. These atmospheres/themes/genres for the story/animation movie including but not limited to Fantasy, Post-Human World, Sci-Fi Futuristic, and Thriller/Action.

 

Living in NewYork, Mech[Animal]s would perform three key urban task, to look at the urban design from 3 different lenses and through three different scales. For each of these programs, students look into two major concepts:
 

  1. How urban fabric/context receives an animated urban component? How different “urban” ducts work as receivers for the Mech[Animal] object to help it perform its programs?

  2. How the Mech[Animal] object—through animated parts and chunks, can serve as an urban component with a focus on proposed programs? (disused in future detail below)
     

The Mech[Animal] object, as a building/urban component, needs to look at three main programs:

  1. Indoor/Outdoor Performance Set-up | Or a pop-up restaurant 

  2. Street Billboard (advertising component) 

  3. Infrastructural Sower Tanker/Assembly Hanger/or Gas Station Structure that connects to City’s Infrastructure 

002.jpg

   By Yu-Ting Chang | Third-year UG Studio EP.

Untitled-1.jpg

   By Yu-Ting Chang | Third-year UG Studio EP.

   By Cory Krivanek | Third-year UG Studio EP.

003.jpg

   By Cory Krivanek | Third-year UG Studio EP.

003a.jpg

   By Cory Krivanek | Third-year UG Studio EP.

   By Branden Hudak | Third-year UG Studio EP.

001b.jpg

   By Branden Hudak | Third-year UG Studio EP.

001a.jpg

   By Branden Hudak | Third-year UG Studio EP.

   By Alex Kolb | Third-year UG Studio EP.

005.jpg

   By Alex Kolb | Third-year UG Studio EP.

   By Aidan Crossey | Third-year UG Studio EP.

   By Kentrell Lodge | Third-year UG Studio EP.

001.jpg

   By Kentrell Lodge | Third-year UG Studio EP.

   By Kelly Deak | Third-year UG Studio EP.

004.jpg

   By Kelly Deak | Third-year UG Studio EP.

   By Robert Eberhart | Third-year UG Studio EP.

   By Marzuka Ayeshey | Third-year UG Studio EP.

   By Thomas Lowry | Third-year UG Studio EP.

© 2024 Ebrahim Poustinchi (Studio EP L.L.C.). All rights reserved. Unless otherwise indicated, all materials on these pages are copyrighted.

bottom of page